Acolyte

Acolyte
You have spent your life in the service of a temple to a specific god, pantheon of gods, or cult. You act as an intermediary between the will of your religion and the mortal world, performing sacred rites and offering sacrifices if need be, in order to conduct worshippers and gather new followers. You're not necessarily a cleric - conducting sacred rites isn't the same as channeling the divine.

Choose a religion from the list in the Gods and Divines page, and describe the nature of your religious service. Were you a lesser functionary in a temple, raised from childhood to assist priests in their rites? Were you an adherent of the Sabbath, leaving its service to strike out on your own? Or perhaps you were the member of a cult that worships a master you now deny?

Skill Proficiencies: Insight, Religion

Equipment: A holy symbol, a prayer book, 5 sticks of incence, vestments, a set of common clothes, and a belt pouch containing 15 gold pieces.

Feature: Shelter of the Faithful
As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. While near this temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous.

Suggested Features
Acolytes are shaped by their experiences in temples or other religious communities. Their study of the history and tenets of their faith and their relationships to temples, shrines, and hierarchies affect their mannerisms and ideals. Their flaws might be some hidden hypocrisy or heretical idea, or an ideal or bond taken to an extreme.